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MEDIA TYPE

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Shoal Lighthouse Scene

Skills

Hard Surface Modeling

Organic Modeling

Texturing

Level Design

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Software

Autodesk Maya

Substance Painter

Adobe Photoshop

Unreal Engine

Timeline

January 2025 -

Present

Team

Jennifer Purington

Unreal Renders

These are the most recent renders from Unreal Engine. I modeled everything in Maya, textured it in Substance Painter, and then staged it in Unreal Engine.

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My Process

I wanted to create an architectural model, as I have been modeling a lot of furniture but have not dived into building design. I chose a lighthouse as a result of going to Maine every summer to visit my Grandmother. This particular lighthouse this model is based off of, the Thomas Point Shoal Lighthouse is the last functional screwpile lighthouse in the US. And is located in Maryland. I chose a screwpile lighthouse because I thought it was more visually interesting, and could not find as many screwpile lighthouses online in comparison to traditional tall lighthouses.

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Lighthouse Blueprint I worked off of

Lighthouse

To create this lighthouse, I began by modeling a single section. After UV mapping it, I textured the section in Substance Painter. I then imported the textured model into Maya and duplicated it five times, rotating each copy by 60 degrees. To ensure precise alignment, I made each duplication an instance of the original. Finally, I added the rowboat and structural poles.

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Lighthouse Model in Maya

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First time adding textured model in Unreal Engine 5

Rowboat

In order to create a rowboat, I first found a good blueprint of one online. After I found this reference image, I put it into Maya. I then modeled using the blueprint as a guide.

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Rowboat Blueprint

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Modeled & Textured Boat - Top View

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Modeled & Textured Boat - Bottom View

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Boat Wireframe  - Top View

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​Boat Wireframe  - Side View

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​Boat Wireframe  - Back View

Life Preserver

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Reference image

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Life Preserver - Front View

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Life Preserver - Side View

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