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MEDIA TYPE

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Italian Renaissance Simulation

Skills

Hard Surface Modeling

Organic Modeling

Texturing

Blueprints

Level Design

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Software

Autodesk Maya

Substance Painter

Adobe Photoshop

Unreal Engine

Timeline

May 2024 -
March 2025

Team

Jennifer Purington

Overview

I was hired for this project at the University of Florida to explore how emerging technologies can enhance learning in the humanities. This simulation features AI-driven digital humans that engage in real-time conversations. While they have a knowledge bank of specific information, their responses are dynamically generated based on each interaction. These humans can also speak in English, Italian, French, and German.

For this project, I modeled all the humans and furniture within the villa and handled all programming aspects. The simulation was developed in Unreal Engine using Blueprints, landscaping tools, and Quixel Megascans for foliage. The only element I did not model was the villa itself, which was provided by Fisheye Studios in collaboration with the Forni Cerato Foundation. Originally, the model depicted a structure that appeared hundreds of years old, so I retextured it to reflect its appearance in the 1560s, immersing players in its historical context.

Demo Video

Italian Villa Retexture and Unreal Engine Staging

Created using Autodesk Maya, Substance Painter, and Unreal Engine

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Red Dress

Using reference from a period specific red dress, I created this model in Maya, textured it using Substance Painter and Substance Designer, then put it on a character I created in Character Creator 4. I also did the weight painting for the dress inside of Character Creator 4.

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Reference Image

Davanzati Bed

Created using Autodesk Maya and Substance Painter. Staged in Unreal Engine.

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Reference Image from the Metropolitan Museum of Art

Savanrola Chair

Instead of being a direct recreation of another Savanrola chair, I used reference from other Savanrolas created at the time and designed a custom chair that would have been created in the time period. I created this model in Maya, textured it using Substance Painter, and staged it in Unreal Engine.

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Reference Image from the Metropolitan Museum of Art

Dowry Chest

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Reference Image from the Metropolitan Museum of Art

Italian Renaissance Table

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Character Creator 4 Avatars

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